![]() ![]() The second is more-or-less the same core as SNES9x EX uses, which is slower but more accurate. The reason SNesoid runs faster is because it has two separate cores - and the one that's used by default is taken entirely from PocketSNES, a port for PocketPC that's optimized for the ARM processor. Snes9x EX constantly needs to drop frames to keep up. However it seems like SNesoid does work just a bit better because it will run smoothly without dropping frames and only minimal slow-down. I have a port of CyanogenMod 6 installed on it and am overclocking it to 691MHz from 528MHz, which does help a bit. I have a Motorola Backflip, which only has an ARM11/ARMv6 CPU in it. MechaBouncer wrote:Unfortunately Snes9x EX is a little sluggish on my current phone. Hopefully correcting this could boost overall performance. However, there may be others that had the same issues on older hardware. I'm also planning to upgrade to an Xperia Play in the near future, so it won't really be a problem for me much longer. I'm not sure if it's because it's old hardware, but I know it runs fine on my friend's Droid. Unfortunately Snes9x EX is a little sluggish on my current phone. I had just purchased SNesoid when I saw the note that it was using source code from Snes9x, so I got a refund immediately. It's definitely one of my favorite emulators and I've recommended it to all of my friends looking for SNES emulators. This is my first post here and I wanted to say "Thank you" for porting Snes9x to Android. This makes the SNES9x icon look larger than all the others, which use a 57*57 visible area with a single pixel of transparency at left and right, and 3 pixels of transparency at the bottom. I wasn't aware of that hijacking issue, that does makes your emulator's actions seem a lot more legitimate.ĮDIT: By the way, what size is the image you're using for the icon? It looks like you might be using 57*57, which the iPhone is then stretching to the correct 59*60. Since SNES games typically follow the "Nintendo-style", it might be prudent to include an option to have the menu behave in this manner. I find I keep accidentally cancelling things in the emulator menus. This is what I meant by "MS-style" in Nintendo consoles (and also Japanese versions of Sony consoles), this layout is generally reversed, with the east button for "Accept" and south for "Cancel". ![]() Within the actual SNES9x EX menu, the south button (B on Classic Controller, X on the iControlPad) is the "Accept" button and the east button (A on CC, B on iCP) is the "Cancel" button. Sorry, I did a terrible job of explaining what I meant there. Rakashazi wrote:Scroll down to Wiimote Key Config near the bottom of the menu to change or unbind any of the buttons. ![]() Any devs who have copyrights in pre-1.5 Snes9x should figure out a plan of action about what to do with all these illegal apps.Įdit: Android version is on the Market, iOS version is on Cydia I've noticed a large number of Snes9x ports being used commercially on Android and iOS (2 more were released for Android just this past week) so I'm placing a note in the app description to try and warn people about them. There's a video preview here and info on my site (more to come after release). I'm also going to release the source after I clean things up a bit (note: this is not based on SNesoid's code base). Hopefully some optimizations can be made in the future to make the current 1.5x versions usable. After doing some profiling the culprit appears to the tile rendering code. I tried to use the GIT version initially but it runs over 2x slower than 1.43. ![]() It's based off of version 1.43 and the feature-set is very similar to the TG16 and NES emulators I've ported previously. Hi everyone, I'm getting ready to release a port of Snes9x for Android, iOS, and WebOS very soon. ![]()
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